Metal Gear Solid 3 is still surprising by her demented level of detail in the cinematic scenes

Sometimes, we only value some video games over the years. It may not be the concrete case of Metal Gear Solid 3: Snake Eater , which has always been very well considered. But the reality is that he added details and held bases on aspects that the industry has evolved and cimped. And, in some cases, he has not even been able to overcome it.

Metal Gear Solid 4 - Snake Meets Big Boss (Final Scene of Franchise)

We already know that Hideo Kojima is a perfectionist and that snow is wrong. But this video that is being made viral in networks shows the sick passion for the detail that the creative and the team of him put in the game starring Big Boss. For sample, a button with this video published by a fan account of the saga.

MGS3 that, remember originally came out in 2004 (in 2005 in Europe) I had the particularity that we could change Snake's uniform as required every moment, in order to infiltrate the environments and make it difficult for the enemies to detect us. Also, we have several gadgets, such as torches or different types of viewers.

It is what we see in the video that is just above with four examples of the same sequence. In each of them, the protagonist carries a different equipment at the time of the game that is respected in the cinematic scene. It is especially curious that, both with night vision goggles and techniques, when the cinematic scene becomes in first person , he teaches us with the effects of said viewers. And, of course, we see how Snake looks them when he is shown in the foreground.

Especially interesting is also the case of the torch , and how the movement of holding the weapon is different from the normal demonstration, which is usually done with the knife: and it is a special specification that the torch is thrown and the CQC knife.

As you can see, a fantasy detail that helps the immersion **. Even in today's games, they allow these visualization options, the costumes we carry in the game disappear and change to how they have been filmed in the CGI. One more sample that Hideo Kojima is a genius.

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